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Tag Archives: Time Travel

“The primate Mystics, most of them brain-damaged, endlessly told the other primates to “look within.” Most of the primates assumed, in primitive Aristotelian fashion, that what was within was some gaseous entity which they called “mind” or “soul.”{ unable to find such an abstraction, they either gave up in despair or took their negative results as a positive revelation and became adherents of the “no-mind” or “no-ego” philosophy of Buddha and David Hume.

Of course if they had truly looked within, scientifically, they would have found that their thoughts, percepts, and reality-tunnels were determined by the structure of the primate nervous system, which was determined by the genetic or molecular design of the primate evolutionary script, which was determined by the laws of quantum biophysics. That is concretely, their brains were shaped by cells shaped by molecules shaped by atoms shaped by quantum probabilities.” P. 344 of The Schr√∂dinger’s cat Trilogy

I love that line of thinking. The implications are amazing. Note the tags that I put at the end, and imagine applying those concepts to your bio-computer.

This is based off of a dream.

In the dream, I was wandering through a future mall. It was a somewhat plain hallway, but there were many rooms spanning off. The rooms were built in amphitheater style (I always thought it was ampitheatre, guess not..) with little platform sections for the players. Each group/player had their own little section of space. Everyone was wearing contact lenses, and an attendant acquired me a pair. When I stepped into the small playing field that was my ‘space’/’seat’ (there was no chair), approx. 8 ft by 8 ft in area, a projector light shined into my eyes.


You see, the contact lenses were specially designed to refract and reflect certain wavelengths of light. So, when the projector shined the light in my playing area, they refracted off of the specially designed contacts, which in turn created an image on the contacts. This created an essentially 3-d rendering of the video game that I had stepped into, completely immersing me in the visuals of the war game room that I had chosen to enter (like I said, it was a mall, and there were many rooms spanning off, i.e. many video game rooms. I had chosen a gears of war style gameroom).

Using facial, eye, and body recognition software, along with numerous other aspects (i.e. psych profile, previous player motion history (to compile approximations on reaction time, decision making, etc)) the computer was able to analyze my motions and intuitively respond to my every move, making the gaming experience extremely functional.

It’s not too far-fetched to believe that the true revolution in 3-d will come with specialized contacts.